In an exciting development for collectors and comic book retailers alike, the highly anticipated Dungeon Crawler Carl Graphic Novel Volume 2 is set to be released ten days early in conjunction with Local Comic Shop Day on September 26, 2026. This initiative underscores the critical role that local comic shops play in fostering community engagement and enhancing the collector experience.

The graphic novel, which will officially hit major bookstores in October, will be available exclusively at participating local comic shops during this annual event, prior to its broader release on October 6. Kate deNeveu, Co-Chair of Local Comic Shop Day, remarked, “One of the goals of this international event is to create memorable experiences that reward fans for visiting their neighborhood comic shop. An early release like Dungeon Crawler Carl Graphic Novel Volume 2 gives readers a compelling reason to celebrate with their local retailer while recognizing the important role comic shops play in connecting creators and communities.”
The Local Comic Shop Day Edition of Dungeon Crawler Carl Graphic Novel Volume 2 will be available exclusively at officially registered participating comic shops while supplies last. This edition compiles chapters 15 to 30 of the Dungeon Crawler Carl webcomic, adapted from the acclaimed literary series. The series, created by Matt Dinniman, blends the immersive elements of LitRPG with colorful storytelling that avid readers have come to appreciate.
Published by Vault Comics in collaboration with Dinniman, this release represents a significant addition to the franchise, which has quickly gained traction as a best-selling title. The first volume, released on Webtoon in May, remains a top seller among fantasy graphic novels on Amazon, indicating a strong demand and a robust collector base.
Local Comic Shop Day, organized by the retailer organization ComicsPRO, emphasizes the importance of independent comic stores within their local communities. The event promotes exclusive offerings, publisher collaborations, and local activities that not only encourage commerce but also strengthen the bond between collectors and their favorite retailers. It is an invitation for enthusiasts to discover and support the vibrancy of their local comic shops, which in turn enriches the entire toy and collectibles ecosystem.
Dungeon Crawler Carl, Vol. 2 by Matt Dinniman, Rhett C. Bruno, Jaime Castle, Laurel Pursuit Studios, Tevagah
The wildly popular and addictive New York Times bestselling LitRPG series, DUNGEON CRAWLER CARL, continues as a graphic novel in DUNGEON CRAWLER CARL, Vol. 2.
The Apocalypse will be televised!
The world may be over, but Carl and Princess Donut have a motorcycle and a mission: Make it to the second floor. What could possibly stand in their way? For starters, a horde of goblins, homicidal fellow crawlers, a sadistic AI, and a meddling alien talk show host.
Stick with Carl and Princess Donut as they battle to survive the latest season of Dungeon Crawler World!
Matt Dinniman was consulted every step of the way in the creation of this graphic novel, featuring vibrant art by Laurel Pursuit that brings the action and humor to life.
Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.
This volume collects episodes 14-30 of the WEBTOON edition!
Praise for DUNGEON CRAWLER CARL (eBook/Print):
“Fresh. Creative. Hilarious. I’m obsessed…Princess Donut is my queen.” – Actor, producer and New York Times bestselling author Felicia Day
“I don’t always say nice things about a book just because the writer has compromising pictures of me engaging in some very complicated international crimes, but when I do, I say them about Matt Dinniman’s Dungeon Crawler Carl! Also, this series has no goddamn business burying so much depth and emotion and complexity under its bawdy, gory surface, but it does so anyway. What a wild-ass and unexpected delight.” – New York Times bestselling author Scott Lynch
“[A] comically cosmic adventure series…often laugh-out-loud funny…Grind your way to dungeon mastery alongside Carl and Princess Donut.” – The Wall Street Journal
“This is the book for anyone who ever wondered what it would be like to be a role player in a game with the best game master ever. Also for anyone who wants to read a good book. Or maybe anyone who has been outside at night—in their underwear—looking for their cat and wondering ‘What’s the worst thing that could happen?’ Once you start, you won’t put it down.” – Patricia Briggs, #1 New York Times bestselling author of the Mercy Thompson series
“One of the most bananapants, funny, inventive books I have read in a while.” – Book Riot
“If there’s a better LitRPG than Dungeon Crawler Carl, I haven’t read it.” – Travis Deverell a.k.a. Shirtaloon, author of He Who Fights With Monsters
“Dungeon Crawler Carl is just one big smile all the way through. Put on your best pair of boxer shorts and sit back for a truly fun and enjoyable read.”—New York Times bestselling author Kevin J. Anderson
“Dungeon Crawler Carl is the best start to a series I’ve read this year. I wish I’d tried it sooner.” – Will Wight, author of the Cradle series
“To describe the Dungeon Crawler Carl series, and the first book in particular, one must blend the darkest, grittiest science fiction with the humour of Hitchhiker’s Guide to the Galaxy. It mixes fun, whimsical absurdity, and serious, dark themes with dire consequences…it is so spectacularly good that I cannot recommend it high enough.” – Grimdark Magazine
“Dinniman’s Douglas-Adams-but-playing-D&D romp was so much fun that I immediately went out and got the next two books…genuinely joyful.” – LitHub.com
Based on reporting by https://www.facebook.com/richard.james.johnston. Read the full story at https://bleedingcool.com/comics/local-comic-shop-day-dungeon-crawler-carl-gets-released-10-days-early/.